Climate Action Storytelling Toolkit

This toolkit has been designed to help your students find their voices as advocates for the Earth. Students will learn how to translate environmental awareness into compelling narratives that inspire action. Whether they are imagining a hopeful future, fighting for nature restoration or reflecting on the biodiversity in their own backyard, these lessons empower young people to shift from being passive observers to active storytellers for climate action and biodiversity conservation.

What to expect in this toolkit:

  • 3 customisable lesson plans, bite-sized activities and discussion questions to help develop storytelling abilities alongside SDG skills  
    • Storytelling mediums covered in lesson plans: collage art, poetry, film
  • Extension activity for students ages 14+
Activities, Lesson Plan
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Age 14+ - (Upper Secondary/ high school), Ages 8-14 - (Upper Primary/lower secondary/middle school )
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English
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< 1 hour

Voices of the Earth

This lesson is part of WLL’s Climate Action Storytelling Toolkit.

Voices of the Earth uses performance poetry to bridge the gap between environmental science and creative writing. By analysing the poem: Hope by Salome Agbaroji students explore how personification (giving nature a human voice) can create an emotional connection that facts and figures often miss. Students will move from being passive listeners to active advocates, craft their own “voice for the voiceless,” and perform their work in class.

Lesson Plan
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Ages 8-14 - (Upper Primary/lower secondary/middle school )
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English
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< 1 hour

Learning Guide on Ecosystem Restoration

This module invites learners to explore the urgent need for ecosystem restoration and understand their role in shaping a more sustainable future. It includes a three-part learning journey with relevant background information, video-based contents, interactive visuals, guided research, and systems thinking activities designed to inspire reflection and action.
Learners will
  • Understand the urgency and potential of ecosystem restoration
  • Explore interconnected systems and stakeholders
  • Reflect on global and local solutions
  • Develop ideas for youth-led action
Activities, Lesson Plan
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Age 14+ - (Upper Secondary/ high school)
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English
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3+ hours

Planet Protectors Toolkit Guide

Welcome to the Planet Protectors Toolkit Guide!

This guide is your one-stop shop for WLL’s curated climate action and sustainability resources, designed to help you easily integrate sustainability learning into your learning environment. It covers five engaging sections, each focused on developing key sustainability competencies:

  • Data Explorer: Data Explorers & Data Explorers Unplugged

  • Nature Guardian: Climate Change Dodgeball

  • Waste Warrior: Food Heroes

  • Eco Inventor: Sustainability Hour, do your :bit

  • Visionary Artist: Visions of Tomorrow, Voices of Future Generations

With bite-sized activities, discussion spaces, and classroom-ready slides, this guide empowers you to create a dynamic, customisable learning experience tailored to your students’ needs.

Activities, Lesson Plan
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Ages 8-14 - (Upper Primary/lower secondary/middle school )
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English
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1-3 hours

Data Explorers Unplugged

Data Explorers Unplugged
No computers? No problem!

Inspired by the Data Explorers on Minecraft Education, this unplugged version helps students explore how data can be collected, interpreted, and used to solve real-world sustainability challenges.

Learners take on the role of data scientists-in-training, using storytelling, creativity and critical thinking to uncover patterns, make decisions, and propose solutions that support the Global Goals. It’s a perfect way to introduce data literacy and sustainability competencies in a collaborative, engaging way—whether you’re in the classroom, a workshop, or an outdoor learning setting.

SDG skills covered:

  • Harnessing Data: Use data to inform decisions by collecting, analysing, and visualising it for real-world sustainability impact.

  • Critical Thinking: Question assumptions, explore different viewpoints, and reflect deeply on the values that shape sustainability actions.

Game
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Ages 8-14 - (Upper Primary/lower secondary/middle school )
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English
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1-3 hours

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